The best Runewords for Necromancer are as follows:
“White” (Dol + Io)
Wand, 2 Sockets, Level 35
A must-have for Bonemancers upon reaching nightmare difficulty. Cheap for a Nightmare Runeword.
Hit Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison And Bone Skills (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Dol | 31 | Act 1 Nightmare | Nightmare | Nightmare | Dol |
Io | 35 | Act 1 Nightmare | Nightmare + | Nightmare + Hell | Io |
“Stealth” (Tal + Eth)
Body Armor, 2 Sockets, Level 17
Overall excellent. Helps with survivability, traversal, and cast rate. Cheap enough to make early, but can run through Hell Difficulty.
Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Tal | 17 | Act 1 Normal | Nightmare | Nightmare | Tal |
Eth | 15 | Act 1 Normal | Normal + | Normal | Eth |
“Lore” (Ort + Sol)
Helm, 2 Sockets, Level 27
Easy to afford in the Early Game, with +1 Skills Being especially useful, in addition to the Mana on kills.
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Ort | 21 | Act 4 Normal | Nightmare+ | Normal | Ort |
Sol | 15 | Act 4 Normal | Nightmare+ | Nightmare | Sol |
“Ancient’s Pledge” (Ral + Ort + Tal)
Shield, 3 Sockets, Level 21
Helps get those resists up so that you can hit your resist caps without wasting slots.
+50% Enhanced Defense
Cold Resist +43%
Fire Resist +48%
Lightning Resist +48%
Poison Resist +48%
10% Damage Goes To Mana
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Ral | 19 | Act 1 Normal | Normal+ | Normal+ | Ral |
Ort | 21 | Act 4 Normal | Nightmare+ | Normal | Ort |
Tal | 17 | Act 1 Normal | Nightmare | Nightmare | Tal |
“Spirit” (Tal + Thul + Ort + Amn)
Sword / Shield, 4 Sockets, Level 25
Getting +2 to All Skills, with all the other boosts, Spirit is an excellent piece for a Necromancer, though it’ll need to replace either their wand or their “Ancient’s Pledge” shield.
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Tal | 17 | Act 1 Normal | Normal+ | Normal+ | Ral |
Thul | 23 | Act 4 Normal | Nightmare+ | Normal | Thul |
Ort | 21 | Act 4 Normal | Nightmare+ | Normal | Ort |
Amn | 25 | Act 4 Normal | Nightmare+ | Normal | Amn |
“Bone” (Sol + Um + Um)
Body Armor, 3 Sockets, Level 47
Designed for Necromancers, this Body Armor can really keep a Necromancer alive (with boosted skills), if they prefer this to Stealth.
15% Chance To Cast level 10 Bone Armor When Struck
15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Sol | 15 | Act 4 Normal | Nightmare+ | Nightmare | Sol |
Um | 47 | Act 4 Nightmare | Hell | Nightmare+ | Um |
Um | 47 | Act 4 Nightmare | Hell | Nightmare+ | Um |
“Enigma” (Jah + Ith + Ber)
Body Armor, 3 Sockets, Level 65
One of the best late/endgame Runewords in the game is extra useful for Necromancers, since its teleport power can regroup scattered skeletons.
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
(0.75 Per Character Level) +0-74 To Strength
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1 Per Character Level) +1-99% Better Chance of Getting Magic Items
Rune Name | Level | Lowest Act | Countess | Hellforge | Recipe |
Jah | 65 | Act 4 Hell | – | – | Jah |
Ith | 15 | Act 1 Normal | Normal+ | Normal | Ith |
Ber | 63 | Act 3 Hell | – | – | Ber |
“Heart of the Oak” (Ko + Vex + Pul + Thul)
Mace, 4 Sockets, Level 55
A huge boost to skills and cast rate, some mana buffs, and even some charged summons makes this Runeword, geared toward Druid, just as incredible for a Necromancer.
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)