Druid Skills

The Druid Skills give them a few very distinct playstyles, allowing them to fight in either melee or ranged style. Their mastery of nature shows in their tiers — you will gain more powerful attacks and spells the further you go down their Skill Tree. The Defensive tier will give the Druid a few options to keep themselves healthy, while the Companion tier will give them minions to fight alongside them.

The Mount Skill is Pummel. It allows them Shapeshift into a Werebear as they leap from their mount and slam the ground, dealing 180% damage and Knocking Down enemies hit for 2.5 seconds.

Tips

  • All damage Skills will deal either Physical, Lightning, or Poison damage.
  • In Diablo 4 there are no shapeshifting Skills that permanently transform you into Werebear or a Werewolf. Instead, they will shift you into the form for a few seconds automatically, before you revert to human form.
  • All Skills (besides the ones in the Ultimate tier) will have an Enhancement and two Upgrades.
    • Only one Upgrade per Skill can be chosen, and the Enhancement must be learned first.

Best Druid Skills

Once you reach level 50 in Diablo 4, it’s time to figure out your Build, and the first step in that is determining what Skills you want to focus on. Your Skills will determine which weapons and armor you will want to go for, as well as what your rotation and approach will be, so picking the right set can be important.

While some Skills will be for specific Builds (and will often become their focus), other Skills are a staple for just about every Druid.

Best Basic Skills

diablo 4 storm strike

Storm Strike

Best Build: Trampleslide Build
This move will keep the Cooldowns of Trample and Earthen Bulwark low, as well has giving you damage reduction and making enemies Vulnerable.

Best Core Skills

diablo 4 tornado

Tornado

Best Build: Werewolf Tornado Build
This will be the primary Skill for this Build. It will be spammed to send out tornadoes that track down enemies.

diablo 4 lightning storm

Lightning Storm

Best Build: Lightning Storm Build
This will be the primary Skill for this Build. It can be charged to deal damage in a massive area.

Best Defensive Skills

diablo 4 debilitating roar

Debilitating Roar

Best Build: Werewolf Tornado Build and Lightning Storm Build
This move will be used to give a boost in damage reduction, and to provide some healing.

diablo 4 earthen bulwark

Earthen Bulwark

Best Build: Trampleslide Build
This will grant you both a Barrier and Fortify.

Best Companion Skills

diablo 4 wolves

Wolves

Best Build: Werewolf Tornado Build and Lightning Storm Build
This is used with other Companion Skills to greatly boost the damage of both Builds’ primary Skill.

diablo 4 poison creeper

Poison Creeper

Best Build: Any
This is primarily used to boost the damage of both Builds’ primary Skill. In the case of the Trampleslide Build, it is also used to cast Landslide.

diablo 4 ravens

Ravens

Best Build: Werewolf Tornado Build and Lightning Storm Build
This is used with other Companion Skills to greatly boost the damage of both Builds’ primary Skill.

Best Wrath Skills

diablo 4 hurricane

Hurricane

Best Build: Trampleslide Build
This move will Slow enemies, reduce their damage, and potentially reset the Cooldown of Trample.

diablo 4 trample

Trample

Best Build: Any
A great source of mobility which can also grant a burst of Spirit. In the case of the Trampleslide Build, it is also used to cast Landslide.

Best Ultimate Skills

diablo 4 petrify

Petrify

Best Build: Trampleslide Build
This powerful move will Stun enemies in an area, and give you a massive damage boost against them.

Full Druid Skill List

As the name implies, these are your most basic Skills. They are mainly used to generate Spirit, and can apply debuffs to enemies or buffs to yourself.

NameMax RankDamage TypeDescriptionEnhancementUpgrade 1 (Fierce)Upgrade 2 (Wild)
Earth Spike5PhysicalSunder the earth, impaling the first enemy hit for 17% damage.Earth Spike has a 10% chance to Stun for 2.5 seconds.Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Wind Shear5PhysicalConjure a piercing blade of wind, dealing 18% damage.Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.Each enemy hit by Wind Shear increases your Movement Speed by 5% for 5 seconds, up to 20%.Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
Storm Strike5LightningElectricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.

You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.Storm Strike chains to 2 additional targets.
Claw5PhysicalShapeshift into a Werewolf and claw at an enemy for 28% damage.Claw’s Attack Speed is increased by 15%.Claw applies 15% Poisoning damage over 6 seconds.Claw has a 15% chance to attack twice.
Maul5PhysicalShapeshift into a Werebear and maul enemies in front of you, dealing 26% damage.If an enemy is hit by Maul, then Fortify for 8% of your Base Life.Increases the range and radius of Maul by 25%.Maul has a 20% chance to Knock Down enemies for 1.5 seconds.

These Skills will be the Druid’s main source of damage. This is where the majority of your Spirit will be spent.

NameSkill/PassiveMax RankDamage TypeDescriptionEnhancementUpgrade 1 (Primal)Upgrade 2 (Raging)
Lightning StormSkill5LightningConjure a growing lightning storm that deals 40% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.The size of your Lightning Storm is preserved for 6 seconds after channeling.Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.Lightning Storm gains 1 additional lightning strike.
TornadoSkill5PhysicalConjure a swirling tornado that deals 35% damage.Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.Enemies damaged by Tornado are slowed by 8% for 3 seconds, stacking up to 40%.Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
PulverizeSkill5PhysicalShapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.Your next Pulverize will Overpower every 12 seconds while you remain Healthy.Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.Enemies are Stunned for 3 seconds when they are Overpowered with Pulverize.
ShredSkill5PhysicalShapeshift into a Werewolf and perform a trio of combo attacks:

1st Attack: Deal 25% damage.
2nd Attack: Deal 35% damage.
3rd Attack: Perform a larger finishing move dealing 70% damage.
Shred gains 30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.Shred’s second and third attacks also perform a dash. In addition, Shred’s Critical Strike Damage is increased by 30%.Shred’s third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
LandslideSkill5PhysicalCrush enemies between 2 pillars of earth, dealing up to 75% damage.After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by a Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
Heart of the WildPassive3Maximum Spirit is increased by 3.
Wild Impulses (requires 1 point in Heart of the Wild)Passive3Your Core Skills cost 3% more Spirit but deal 5% increased damage.
Abundance (requires 1 point in Heart of the Wild)Passive3Basic Skill generate 6% more Spirit.
Predatory InstinctPassive3Critical Strike Chance against Close enemies is increased by 2%.
Digitigrade GaitPassive3You gain 4% movement speed while in Werewolf form.

This bonus persists for 3 seconds after leaving Werewolf form.
Iron FurPassive3You gain 3% Damage Reduction while in Werebear form.

This bonus persists for 3 seconds after leaving Werebear form.

These Skills will boost the defensive capabilities of your Druid. These range from healing or shielding yourself to reducing enemy damage.

NameSkill/PassiveMax RankDamage TypeDescriptionEnhancementUpgrade 1 (Innate)Upgrade 2 (Preserving)
Earthen BulwarkSkill5Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.Earthen Bulwark makes you Unstoppable while active.Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.Casting Earthen Bulwark grants 18% Base Life as Fortify.
Cyclone ArmorSkill5PhysicalPassive: Powerful winds surround you, granting 10.0% Non-Physical Damage Reduction.

Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Blood HowlSkill5Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life.Kills reduce the Cooldown of Blood Howl by 1 second.Blood Howl also generates 20 Spirit.Blood Howl also increases your Attack Speed by 15% for 4 seconds.
Debilitating RoarSkill5Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.Debilitating Roar also Fortifies you for 22% Base Life.Debilitating Roar also Slows enemies by 65% for its duration.Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Ancestral FortitudePassive3Increase your Non-Physical Resistances by 5%.
Vigilance (requires 1 point in Ancestral Fortitude)Passive3You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.

These Skills give you a companion to fight with you at all times. The Skills can be activated to temporarily power them up.

NameSkill/PassiveMax RankDamage TypeDescriptionEnhancementUpgrade 1 (Brutal)Upgrade 2 (Ferocious)
WolvesSkill5PhysicalPassive: Summon 2 wolf companions that bite enemies for 11% damage.

Active: Direct your wolves to focus an enemy, leaping to them and striking for 135% damage.
Wolves deal 25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.When you Critically Strike, you Wolves gain 25% Attack Speed for 3 seconds.Lucky Hit: Your Wolves’ attacks have up to a 40% chance to Fortify you for 8% Base Life.
Poison CreeperSkill5PoisonPassive: A poison creeper periodically emerges from the ground every 7 seconds and applies 36% Poisoning damage over 6 seconds to an enemy in the area.

Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for 90% damage over 2 seconds.
Poison Creeper’s Immobilize duration is increased by 1 second.Your Critical Strike Chance is increased by 20% against enemies strangled by Poison Creeper.Poison Creeper’s active Poisoning duration is increased by 3 seconds.
RavensSkill5PhysicalPassive: 1 Raven flies above you and periodically attacks your enemies for 20% damage every 5 seconds.

Active: The target area is swarmed with ravens, dealing 160% damage over 6 seconds.
You have a 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.2 additional Ravens periodically attack enemies, and increases their damage by 40%.Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
Nature’s ReachPassive3Deal 3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
ClarityPassive3After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.
Call of the WildPassive3Your companions deal 12% bonus damage.

These are powerful Skills that show the Druid’s control over nature. There are also many Passives to help with your chosen playstyle.

NameSkill/PassiveMax RankDamage TypeDescriptionEnhancementUpgrade 1 (Natural)Upgrade 2 (Savage)
HurricaneSkill5PhysicalForm a hurricane around you that deals 187% damage to surrounding enemies over 8 seconds.Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.Enemies affected by Hurricane deal 20% less damage.
BoulderSkill5PhysicalUnearth a large rolling boulder that Knocks Back and crushes enemies, dealing 46% damage with each hit.When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.While you have any Fortify, Boulder has 20% increased Critical Strike Chance.Boulder’s Critical Strike Chance is increased by 3% each time it deals damage.
RabiesSkill5PoisonShapeshift into a Werewolf and perform an infectious bite on the target dealing 28% damage, and applying an additional 110% Poisoning damage over 6 seconds.

Infected enemies spread Rabies to other surrounding targets.
Rabies’ Poisoning damage also increases over the lifetime of the disease, dealing 60% bonus damage at max duration.Rabies spreads 100% faster.Rabies deals its total Poisoning damage in 4 seconds instead of 6.
TrampleSkill5PhysicalShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.Casting Trample grants 20% Base Life as Fortify.Casting Trample grants 40 Spirit.
Elemental ExposurePassive3Lucky Hit: Your Storm Skils have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.
Charged Atmosphere (requires 1 point in Elemental Exposure)Passive3Every 18 seconds, a lightning strike hits a Nearby enemy dealing 45% damage.
Endless Tempest (requires 1 point in Elemental Exposure)Passive3Increase the duration of Hurricane and Cataclysm by 5%.
Electric Shock (requires 1 point in Charged Atmosphere)Passive3Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.

If the target is already Immobilized, the Lightning damage dealt to them is increased by 5% instead.
Bad Omen (requires 1 point in Charged Atmosphere or Endless Tempest)Passive3Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a lightning strike also hits dealing 55% damage.
Crushing EarthPassive3Earth Skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Safeguard (requires 1 point in Crushing Earth)Passive3Critical Strikes with Earth Skills Fortify you for 2% Base Life.
Stone Guard (requires 1 point in Crushing Earth)Passive3While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
NeurotoxinPassive3Poisoned enemies are slowed by 8%.
EnvenomPassive3Poisoned enemies take 10% additional Critical Strike Damage.
Toxic ClawsPassive3Critical Strikes with Werewolf Skills deal 8% of their Base damage as Poisoning damage over 4 seconds.
MendingPassive3While in Werebear form, you receive 6% additional Healing from all sources.
ProvocationPassive3When you remain in Werebear form for at least 24 seconds, your next Skill will Overpower.

These are high-impact Skills with long cooldowns. Unlike the other Skills, these have a two-step linear upgrade path. You can only choose one Skill from this tree. However, you are free to pick as many Passives you want, just like in all of the previous tiers.

NameSkill/PassiveMax RankDamage TypeDescriptionUpgrade 1Upgrade 2
PetrifySkill1PhysicalEncase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify.

Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds.
Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
CataclysmSkill1LightningA massive storm follows you for 8 seconds. Twisters Knock Back enemies and damages for 46% damage, and lightning strikes wildly dealing 95% damage.Cataclysm’s duration is increased by 2 seconds.Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
LacerateSkill1PhysicalShapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 561% damage.Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40%
Grizzly RageSkill1Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 6% each second while in this form.

Kills extend the duration by 1 second up to 10 additional seconds.
You are Unstoppable for 6 seconds after using Grizzly Rage.Gain 8% Base Life as Fortify per second while Grizzly Rage is active.
DefiancePassive3Nature Magic Skills deal 4% increased damage to Elites.
Circle of Life (requires 1 point in Defiance)Passive3Nature Magic Skills that consume Spirit Heal you for 1% of your Maximum Life.
Natural Disaster (requires 1 point in Defiance)Passive3Your Earth Skills deal 4% increased damage to Vulnerable enemies.

Your Storm Skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Resonance (requires 1 point in Circle of Life or Natural Disaster)Passive3Nature Magic Skills deal 2% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
QuickshiftPassive3When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
Natural Fortitude (requires 1 point in Quickshift)Passive3Shapeshifting Fortifies you for 2% Base Life.
Heightened Senses (requires 1 point in Quickshift)Passive3When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
Defensive PosturePassive3Increases the amount of Fortify you gain from all sources by 5%.
Thick Hide (requires 1 point in Defensive Posture)Passive3Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 10% Base Life.
Nature’s Resolve (requires 1 point in Defensive Posture)Passive35% chance when struck to Fortify you for 4% Base Life.
Unrestrained (requires 1 point in Thick Hide or Nature’s Resolve)Passive3Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

These are powerful Passives that will likely define your Druid’s overall playstyle. Only one of these Passives can be chosen.

NameMax RankDescription
Perfect Storm1Your Storm Skills grant 1 Spirit and deal 15% increased damage when damaging a Vulnerable, Immobilized, or Slowed enemy.
Nature’s Fury1Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.

In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
Earthen Might1Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds

This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back.
Ursine Strength1Gain 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal 30% increased damage.
Bestial Rampage1After being a Werewolf for 2 seconds, gain 30% Attack Speed for 15 seconds.

After being a Werebear for 2 seconds, deal 30% increased damage for 15 seconds.
Lupine Ferocity1Every 6th Werewolf Skill hit Critically Strikes and deals 70% increased damage.
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