The Druid Skills give them a few very distinct playstyles, allowing them to fight in either melee or ranged style. Their mastery of nature shows in their tiers — you will gain more powerful attacks and spells the further you go down their Skill Tree. The Defensive tier will give the Druid a few options to keep themselves healthy, while the Companion tier will give them minions to fight alongside them.
The Mount Skill is Pummel. It allows them Shapeshift into a Werebear as they leap from their mount and slam the ground, dealing 180% damage and Knocking Down enemies hit for 2.5 seconds.
- All damage Skills will deal either Physical, Lightning, or Poison damage.
- In Diablo 4 there are no shapeshifting Skills that permanently transform you into Werebear or a Werewolf. Instead, they will shift you into the form for a few seconds automatically, before you revert to human form.
- All Skills (besides the ones in the Ultimate tier) will have an Enhancement and two Upgrades.
- Only one Upgrade per Skill can be chosen, and the Enhancement must be learned first.
As the name implies, these are your most basic Skills. They are mainly used to generate Spirit, and can apply debuffs to enemies or buffs to yourself.
|Name||Max Rank||Damage Type||Description||Enhancement||Upgrade 1 (Fierce)||Upgrade 2 (Wild)|
|Earth Spike||5||Physical||Sunder the earth, impaling the first enemy hit for 17% damage.||Earth Spike has a 10% chance to Stun for 2.5 seconds.||Fortify for 8% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.||Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.|
|Wind Shear||5||Physical||Conjure a piercing blade of wind, dealing 18% damage.||Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.||Each enemy hit by Wind Shear increases your Movement Speed by 5% for 5 seconds, up to 20%.||Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.|
|Storm Strike||5||Lightning||Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.|
You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
|Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.||Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.||Storm Strike chains to 2 additional targets.|
|Claw||5||Physical||Shapeshift into a Werewolf and claw at an enemy for 22% damage.||Claw’s Attack Speed is increased by 10%.||Claw applies 15% Poisoning damage over 6 seconds.||Claw has a 15% chance to attack twice.|
|Maul||5||Physical||Shapeshift into a Werebear and maul enemies in front of you, dealing 22% damage.||If an enemy is hit by Maul, then Fortify for 3% of your Base Life.||Increases the range and radius of Maul by 25%.||Maul has a 20% chance to Knock Down enemies for 1.5 seconds.|
These Skills will be the Druid’s main source of damage. This is where the majority of your Spirit will be spent.
|Name||Skill/Passive||Max Rank||Damage Type||Description||Enhancement||Upgrade 1 (Primal)||Upgrade 2 (Raging)|
|Lightning Storm||Skill||5||Lightning||Conjure a growing lightning storm that deals 40% damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.||The size of your Lightning Storm is preserved for 6 seconds after channeling.||Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.||Lightning Storm gains 1 additional lightning strike.|
|Tornado||Skill||5||Physical||Conjure a swirling tornado that deals 35% damage.||Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.||Enemies damaged by Tornado are slowed by 8% for 3 seconds, stacking up to 40%.||Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.|
|Pulverize||Skill||5||Physical||Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.||Your next Pulverize will Overpower every 12 seconds while you remain Healthy.||Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.||Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize.|
|Shred||Skill||5||Physical||Shapeshift into a Werewolf and perform a trio of combo attacks:|
1st Attack: Deal 25% damage.
2nd Attack: Deal 35% damage.
3rd Attack: Perform a larger finishing move dealing 70% damage.
|Shred gains 30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.||Shred’s second and third attacks also perform a dash. In addition, Shred’s Critical Strike Damage is increased by 30%.||Shred’s third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.|
|Landslide||Skill||5||Physical||Crush enemies between 2 pillars of earth, dealing up to 75% damage.||After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.||When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by a Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.||When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.|
|Heart of the Wild||Passive||3||–||Maximum Spirit is increased by 3.||–||–||–|
|Wild Impulses (requires 1 point in Heart of the Wild)||Passive||3||–||Your Core Skills cost 3% more Spirit but deal 5% increased damage.||–||–||–|
|Abundance (requires 1 point in Heart of the Wild)||Passive||3||–||Basic Skill generate 6% more Spirit.||–||–||–|
|Predatory Instinct||Passive||3||–||Critical Strike Chance against Close enemies is increased by 2%.||–||–||–|
|Digitigrade Gait||Passive||3||–||You gain 3% movement speed while in Werewolf form.|
This bonus persists for 3 seconds after leaving Werewolf form.
|Iron Fur||Passive||3||–||You gain 3% Damage Reduction while in Werebear form.|
This bonus persists for 3 seconds after leaving Werebear form.
These Skills will boost the defensive capabilities of your Druid. These range from healing or shielding yourself to reducing enemy damage.
|Name||Skill/Passive||Max Rank||Damage Type||Description||Enhancement||Upgrade 1 (Innate)||Upgrade 2 (Preserving)|
|Earthen Bulwark||Skill||5||–||Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.||Earthen Bulwark makes you Unstoppable while active.||Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.||Casting Earthen Bulwark grants 18% Base Life as Fortify.|
|Cyclone Armor||Skill||5||Physical||Passive: Powerful winds surround you, granting 10.0% Non-Physical Damage Reduction.|
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
|Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.||Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.||Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.|
|Blood Howl||Skill||5||–||Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life.||Kills reduce the Cooldown of Blood Howl by 1 second.||Blood Howl also generates 20 Spirit.||Blood Howl also increases your Attack Speed by 15% for 4 seconds.|
|Debilitating Roar||Skill||5||–||Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies’ damage dealt by 70% for 4 seconds.||Debilitating Roar also Fortifies you for 22% Base Life.||Debilitating Roar also Slows enemies by 65% for its duration.||Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.|
|Ancestral Fortitude||Passive||3||–||Increase your Non-Physical Resistances by 5%.||–||–||–|
|Vigilance (requires 1 point in Ancestral Fortitude)||Passive||3||–||You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.||–||–||–|
These Skills give you a companion to fight with you at all times. The Skills can be activated to temporarily power them up.
|Name||Skill/Passive||Max Rank||Damage Type||Description||Enhancement||Upgrade 1 (Brutal)||Upgrade 2 (Ferocious)|
|Wolves||Skill||5||Physical||Passive: Summon 2 wolf companions that bite enemies for 11% damage.|
Active: Direct your wolves to focus an enemy, leaping to them and striking for 135% damage.
|Wolves deal 25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.||When you Critically Strike, you Wolves gain 25% Attack Speed for 3 seconds.||Lucky Hit: Your Wolves’ attacks have up to a 40% chance to Fortify you for 8% Base Life.|
|Poison Creeper||Skill||5||Poison||Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies 36% Poisoning damage over 6 seconds to an enemy in the area.|
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for 90% damage over 2 seconds.
|Poison Creeper’s Immobilize duration is increased by 1 second.||Your Critical Strike Chance is increased by 20% against enemies strangled by Poison Creeper.||Poison Creeper’s active Poisoning duration is increased by 3 seconds.|
|Ravens||Skill||5||Physical||Passive: 1 Raven flies above you and periodically attacks your enemies for 20% damage every 5 seconds.|
Active: The target area is swarmed with ravens, dealing 160% damage over 6 seconds.
|You have a 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.||2 additional Ravens periodically attack enemies, and increases their damage by 40%.||Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.|
|Nature’s Reach||Passive||3||–||Deal 3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.||–||–||–|
|Clarity||Passive||3||–||Gain 2 Spirit when transforming into Human form.||–||–||–|
|Call of the Wild||Passive||3||–||Your companions deal 10% bonus damage.||–||–||–|
These are powerful Skills that show the Druid’s control over nature. There are also many Passives to help with your chosen playstyle.
|Name||Skill/Passive||Max Rank||Damage Type||Description||Enhancement||Upgrade 1 (Natural)||Upgrade 2 (Savage)|
|Hurricane||Skill||5||Physical||Form a hurricane around you that deals 134% damage to surrounding enemies over 8 seconds.||Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.||Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.||Enemies affected by Hurricane deal 20% less damage.|
|Boulder||Skill||5||Physical||Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing 46% damage with each hit.||When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.||While you have any Fortify, Boulder has 20% increased Critical Strike Chance.||Boulder’s Critical Strike Chance is increased by 3% each time it deals damage.|
|Rabies||Skill||5||Poison||Shapeshift into a Werewolf and perform an infectious bite on the target dealing 28% damage, and applying an additional 110% Poisoning damage over 6 seconds.|
Infected enemies spread Rabies to other surrounding targets.
|Rabies’ Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration.||Rabies spreads 100% faster.||Rabies deals its total Poisoning damage in 4 seconds instead of 6.|
|Trample||Skill||5||Physical||Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.|
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
|Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.||Casting Trample grants 20% Base Life as Fortify.||Casting Trample grants 40 Spirit.|
|Elemental Exposure||Passive||3||–||Lucky Hit: Your Storm Skils have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.||–||–||–|
|Charged Atmosphere (requires 1 point in Elemental Exposure)||Passive||3||–||Every 18 seconds, a lightning strike hits a Nearby enemy dealing 45% damage.||–||–||–|
|Endless Tempest (requires 1 point in Elemental Exposure)||Passive||3||–||Increase the duration of Hurricane and Cataclysm by 5%.||–||–||–|
|Electric Shock (requires 1 point in Charged Atmosphere)||Passive||3||–||Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.|
If the target is already Immobilized, the Lightning damage dealt to them is increased by 5% instead.
|Bad Omen (requires 1 point in Charged Atmosphere or Endless Tempest)||Passive||3||–||Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a lightning strike also hits dealing 55% damage.||–||–||–|
|Crushing Earth||Passive||3||–||Earth Skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.||–||–||–|
|Safeguard (requires 1 point in Crushing Earth)||Passive||3||–||Critical Strikes with Earth Skills Fortify you for 2% Base Life.||–||–||–|
|Stone Guard (requires 1 point in Crushing Earth)||Passive||3||–||While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.||–||–||–|
|Neurotoxin||Passive||3||–||Poisoned enemies are slowed by 8%.||–||–||–|
|Envenom||Passive||3||–||Poisoned enemies take 10% additional Critical Strike Damage.||–||–||–|
|Toxic Claws||Passive||3||–||Critical Strikes with Werewolf Skills deal 8% of their Base damage as Poisoning damage over 4 seconds.||–||–||–|
|Mending||Passive||3||–||While in Werebear form, you receive 5% additional Healing from all sources.||–||–||–|
|Provocation||Passive||3||–||When you remain in Werebear form for at least 24 seconds, your next Skill will Overpower.||–||–||–|
These are high-impact Skills with long cooldowns. Unlike the other Skills, these have a two-step linear upgrade path. You can only choose one Skill from this tree. However, you are free to pick as many Passives you want, just like in all of the previous tiers.
|Name||Skill/Passive||Max Rank||Damage Type||Description||Upgrade 1||Upgrade 2|
|Petrify||Skill||1||Physical||Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% increased Critical Strike Damage to enemies affected by Petrify.|
Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds.
|Petrify’s effect durations are increased by 1 second.||Killing an enemy affected by Petrify grants 25 Spirit.|
|Cataclysm||Skill||1||Lightning||A massive storm follows you for 8 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 77% damage.||Cataclysm’s duration is increased by 2 seconds.||Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.|
|Lacerate||Skill||1||Physical||Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.||Each time Lacerate deals a Critical Strike, Heal for 5% Maximum Life.||Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.|
|Grizzly Rage||Skill||1||–||Shapeshift into a Dire Werebear for 10 seconds gaining 20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 6% each second while in this form.|
Kills extend the duration by 1 second up to 10 additional seconds.
|You are Unstoppable for 6 seconds after using Grizzly Rage.||Gain 8% Base Life as Fortify per second while Grizzly Rage is active.|
|Defiance||Passive||3||–||Nature Magic Skills deal 4% increased damage to Elites.||–||–|
|Circle of Life (requires 1 point in Defiance)||Passive||3||–||Nature Magic Skills that consume Spirit Heal you for 1% of your Maximum Life.||–||–|
|Natural Disaster (requires 1 point in Defiance)||Passive||3||–||Your Earth Skills deal 4% increased damage to Vulnerable enemies.|
Your Storm Skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
|Resonance (requires 1 point in Circle of Life or Natural Disaster)||Passive||3||–||Nature Magic Skills deal 2% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.||–||–|
|Quickshift||Passive||3||–||When a Shapeshifting Skill transforms you into a different form, it deals 5% increased damage.||–||–|
|Natural Fortitude (requires 1 point in Quickshift)||Passive||3||–||Shapeshifting Fortifies you for 1% Base Life.||–||–|
|Heightened Senses (requires 1 point in Quickshift)||Passive||3||–||Upon shapeshifting into a Werewolf or Werebear, gain 4% Damage Reduction against Elites for 5 seconds.||–||–|
|Defensive Posture||Passive||3||–||Increases the amount of Fortify you gain from all sources by 5%.||–||–|
|Thick Hide (requires 1 point in Defensive Posture)||Passive||3||–||Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life.||–||–|
|Nature’s Resolve (requires 1 point in Defensive Posture)||Passive||3||–||5% chance when struck to Fortify you for 4% Base Life.||–||–|
|Unrestrained (requires 1 point in Thick Hide or Nature’s Resolve)||Passive||3||–||Reduce the duration of Control Impairing Effects by 3%. Triple this effect while you have Fortify for over 50% of your Maximum Life.||–||–|
These are powerful Passives that will likely define your Druid’s overall playstyle. Only one of these Passives can be chosen.
|Perfect Storm||1||Your Storm Skills grant 1 Spirit and deal 15% increased damage when damaging a Vulnerable, Immobilized, or Slowed enemy.|
|Nature’s Fury||1||Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category.|
In addition, casting a Storm Skill has a 30% chance to trigger a free Earth Skill of the same category.
|Earthen Might||1||Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:|
Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back.
|Ursine Strength||1||Gain 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.|
While Healthy, deal 30% increased damage.
|Bestial Rampage||1||After being a Werewolf for 2.5 seconds, gain 25% Attack Speed for 15 seconds.|
After being a Werebear for 2.5 seconds, deal 30% increased damage for 15 seconds.
|Lupine Ferocity||1||Every 6th Werewolf Skill hit Critically Strikes and deals 70% increased damage.|