A build that is great at solo pushing and speedfarming. There are three major variations of this build, depending on which Secondary Skill (Tempest Rush or Wave of Light) you want to focus on.
Skills
This build will focus around the use of either Tempest Rush or Wave of Light as your primary source of damage. The other major Skill this build focuses on is Sweeping Wind with the Inner Storm Rune, as it will now spawn explosive decoys, give you damage reduction, act as a Spirit generator, and enhance the damage of your chosen Secondary Skill.
Both variations of this build will use Epiphany as well, allowing you to teleport to monsters and giving extra Spirit regeneration. The rest of your Skills will depend on your primary damage dealer:
Tempest Rush
- Way of the Hundred Fists – used to proc the Mythic Rhythm Passive.
- Blinding Flash – will be used to enhance your overall damage, as well as the damage of Tempest Rush.
- Dashing Strike, Mantra of Salvation, or Serenity – can be used to either add more mobility or survivability.
- Cyclone Strike – can be equipped to enhance the Cyclone Strikes produced by Won Khim Lau’s effect with a Rune.
Wave of Light
- Cyclone Strike – can be used to pull enemies in (if not equipping Tzo Krin’s Gaze).
- Dashing Strike – for more mobility.
- Mantra of Conviction or Mantra of Salvation – for extra damage or survivability.
- Serenity – can be used for extra survivability.
Passives
- Beacon of Ytar – for extra Cooldown Reduction.
- Harmony and Near Death Experience are both great defensive options.
- Seize the Initiative – gives extra Attack Speed when hitting enemies above 75% health.
- Momentum – another good offensive option.
- The Guardian’s Path – another good defensive option.
Equipment
The primary armor will be the Monkey King’s Garb set. You will need five pieces of it for the full effect (if you Cube the Ring of Royal Grandeur). Vengeful Wind is another essential piece, as it will exponentially enhance both Sweeping Wind and your primary damage dealer. The Captain Crimson’s Trimmings set will increase both survivability and damage. The rest of your equipment will depend on your primary damage dealer.
Tempest Rush
- Won Khim Lau, Balance, Mantle of Channeling, and Cesar’s Memento will all increase the damage potential of Tempest Rush.
- Convention of Elements will increase all of your damage.
- Obsidian Ring of the Zodiac will allow you to use your Skills more.
Wave of Light
- Pinto’s Pride, and Incense Torch of the Grand Temple will both enhance Wave of Light.
- Rabid Strike will increase your damage while using Epiphany.
- The Stone of Jordan will increase your damage.
- In-geom will allow you to use your abilities more.
Both variations of the build will use Bane of the Trapped, Bane of the Stricken, and Enforcer as Legendary Gems, for extra damage.
Equipment Stat Priorities
Tempest Rush
Slot | Stat Priorities |
---|---|
Weapons | 1. Damage Range 2. Socket (using Ramaladni’s Gift) 3. Resource Cost Reduction 4. Cooldown Reduction 5. Area Damage 6. Life on Hit |
Helm | 1. Tempest Rush Damage 2. Socket (Flawless Royal Topaz) 3. Critical Hit Chance 4. Dexterity |
Gloves | 1. Cooldown Reduction 2. Critical Hit Chance 3. Critical Hit Damage 4. Area Damage |
Shoulders | 1. Cooldown Reduction 2. Resource Cost Reduction 3. Area Damage 4. Dexterity |
Chest | 1. Sockets (3 Flawless Royal Diamonds) 2. Dexterity 3. Elite Damage Reduction 4. All Resistance |
Pants | 1. Dexterity 2. Sockets (2 Flawless Royal Diamonds) 3. All Resistance 4. Vitality |
Boots | 1. Tempest Rush Damage 2. Dexterity 3. All Resistance 4. Vitality |
Rings | 1. Socket 2. Critical Hit Chance 3. Damage Range 4. Critical Hit Damage 4. Area Damage |
Amulet | 1. Socket 2. Cold Damage 3. Critical Hit Damage 4. Critical Hit Chance |
Bracers | 1. Cold Damage 2. Critical Hit Chance 3. Dexterity 4. Life per Hit |
Belt | 1. Dexterity 2. All Resistance 3. Vitality 4. Life % |
Wave of Light
Slot | Stat Priorities |
---|---|
Weapons | 1. Damage Range 2. Socket (using Ramaladni’s Gift) 3. Cooldown Reduction 4. Attack Speed 5. Damage % |
Helm | 1. Wave of Light Damage 2. Socket (Flawless Royal Diamond) 3. Critical Hit Chance 4. Dexterity 5. Vitality |
Gloves | 1. Cooldown Reduction 2. Area Damage 3. Critical Hit Chance 4. Critical Hit Damage |
Shoulders | 1. Cooldown Reduction 2. Area Damage 3. Dexterity 4. Vitality |
Chest | 1. Sockets (3 Flawless Royal Emeralds) 2. Dexterity 3. All Resistance 4. Vitality |
Pants | 1. Dexterity 2. Sockets (2 Flawless Royal Emeralds) 3. All Resistance 4. Vitality |
Boots | 1. Wave of Light Damage 2. Dexterity 3. All Resistance 4. Vitality |
Rings | 1. Socket 2. Cooldown Reduction 3. Critical Hit Chance 4. Critical Hit Damage |
Amulet | 1. Socket 2. Fire Damage 3. Critical Hit Damage 4. Critical Hit Chance |
Bracers | 1. Fire Damage 2. Critical Hit Chance 3. Dexterity 4. Life per Hit |
Belt | 1. Dexterity 2. All Resistance 3. Vitality 4. Life % |
Paragon Points
Tempest Rush
Core | Offensive | Defensive | Utility |
1. Movement Speed | 1. Cooldown Reduction | 1. All Resistance | 1. Area Damage |
2. Maximum Spirit | 2. Critical Hit Chance | 2. Life % | 2. Resource Cost Reduction |
3. Dexterity | 3. Critical Hit Damage | 3. Armor | 3. Life per Hit |
4. Vitality | 4. Attack Speed | 4. Life Regeneration | 4. Pickup Radius |
- Prioritize Vitality if you need more survivability.
Wave of Light
Core | Offensive | Defensive | Utility |
1. Movement Speed | 1. Cooldown Reduction | 1. All Resistance | 1. Area Damage |
2. Maximum Spirit | 2. Attack Speed | 2. Life % | 2. Resource Cost Reduction |
3. Vitality | 3. Critical Hit Chance | 3. Armor | 3. Pickup Radius |
4. Dexterity | 4. Critical Hit Damage | 4. Life Regeneration | 4. Life per Hit |
- Prioritize Vitality if you need more survivability.
Resources and Links
- Tempest Rush
- Wave of Light